Borrowing the mechanics of the Nokia snake game, Garden of Eden reimagines the biblical parable as a cautionary tale about consumption and consequence.
With each new invention, knowledge is gained at a cost—one that often outweighs its benefits. Yet we can't seem to turn away. Like Eve, is it curiosity, hunger, or something darker that drives us? Can we outgrow this impulse, or is it inseparable from what it means to grow?
Music: Eden Kaput by Marcus Circus
The game moves through different eras of “forbidden fruits,” highlighting both the benefits and consequences of each invention. It suggests that technological progress allows the garden to bloom again, but often at the expense of something else, raising the question of whether a kind of moral decay follows.
This cycle of consumption is presented as continuous and unavoidable: growth depends on consumption, yet that same process may also be what gradually corrupts it.